Making orbits in game + showing distance

  1. How would I make it look like something’s in orbit – a.k.a. a map of the solar system?
  2. In addition, how would I make a system that changes your distance to the location you locked onto in the map?

Tbh the distance can be fake I just wanna know how to show it and how to ‘lock onto’ a planet.

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Would a waypoint work?
I think that shows distance

Okay uuhhh
Quick forum search says that the player coord device would probably work
Converting that into [?] ft is beyond me, though.

My pleasure, lol.
I finally figured out rendering :DD

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I think I’m more looking for fake distance, ex. 5km to one planet and 7km to another based on a map.
Any ideas @bakedpotato?

for toes

ty for the pfp

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OOH this is for outer wilds am i right?
i guess you could use some animation for the orbit
maybe move the planets around a bit?

maybe a thin horizontal line that makes a small “trail” to where that planet is?

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I don’t exactly need animation, I just need a way to design the orbits

How would I make that?

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Yeah, well I really need this. I don’t need the orbits anymore, but I need to find a way to show fake distance.

Here’s an example:

Timber Hearth is 6km away from Brittle Hollow. Brittle Hollow is 19km away from Giant’s Deep. Giant’s Deep is 13km away from Timber Hearth. How would I make it so it changes in game depending on which location you came from and which one you’re going to?

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@Kormorant Do you mean this?

The editor’s view,


Or do you want it smaller.

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The closest thing I can think of are waypoints, but those aren’t fake distance… this may require some tweeks with block code which is a bit too sophisticated for me.

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one question @Kormorant is it on platformer or top down?

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i’m guessing top down

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yes its a top down map

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you could use the formula used in the player distance guide and use the planet instead of a player

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You mean player distance like from Fulcrum?

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yes…

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Then no, I can’t do that. It’s supposed to be fake distance, not real distance.
Unless I’m wrong cat?

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idk then that was my only guess I guess you could show different things based on the zone ur in then

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I think I figured it out and I will show some photos for now I only have the sun

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and don’t worry the code does not work and here is the start of the game


here is the view of the orbits that I have so far

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You could make really janky fake distance by using zones to change the text if you’re manually moving. If not, once you lock onto a planet, use a planned animation sequence to decrease/increase the “distance” with the text, making it seem like you’re moving

Use a button/game overlay to trigger going to another planet. Use a trigger delay timed for the amount of time that you’re travelling. Once you arrive, it activates options for the possible planets you can travel to with a different animation than the ones that activate on other planets.

Clicking a button or overlay to travel to the planet transmits on a channel that activates choices for other planets to travel to. The options have their own text animations they activate for the distance. Landing on a different planet activates a different set of choices, which have different text animations.

That way, the distance text changes correctly based on where you’re going and leaving.

That’s the default username if you didn’t enter one in.

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Thanks toes. But how do I figure out what planet I’m going to AND coming from?

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