Yeah, well I really need this. I don’t need the orbits anymore, but I need to find a way to show fake distance.
Here’s an example:
Timber Hearth is 6km away from Brittle Hollow. Brittle Hollow is 19km away from Giant’s Deep. Giant’s Deep is 13km away from Timber Hearth. How would I make it so it changes in game depending on which location you came from and which one you’re going to?
The closest thing I can think of are waypoints, but those aren’t fake distance… this may require some tweeks with block code which is a bit too sophisticated for me.
You could make really janky fake distance by using zones to change the text if you’re manually moving. If not, once you lock onto a planet, use a planned animation sequence to decrease/increase the “distance” with the text, making it seem like you’re moving
Use a button/game overlay to trigger going to another planet. Use a trigger delay timed for the amount of time that you’re travelling. Once you arrive, it activates options for the possible planets you can travel to with a different animation than the ones that activate on other planets.
Clicking a button or overlay to travel to the planet transmits on a channel that activates choices for other planets to travel to. The options have their own text animations they activate for the distance. Landing on a different planet activates a different set of choices, which have different text animations.
That way, the distance text changes correctly based on where you’re going and leaving.
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