So I was wondering if it is possible to make a zone that is deactivated and activated so it is not global like it is my default and is only for the player who triggers it. For example, a player presses a button and then a zone turns on just for them not everyone in the game.
I don’t think there is a way to do this, because there is no activation scope for zones.
I can confirm that statement
Do you know of anything you could do that would have a similar effect?
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No, I’ve been on a lot more actually.
Can you help me make a war forge map?
If the zone activates some sort of block code, then you can run the block code for that player only. When the player pressed the button, you’d set a player scoped property to some number. The zone activates a player scoped trigger. The trigger checks the property, and if it’s true, then it runs the code, elsewise it does nothing.
ok go there right now.
done go to it I posted
Preferably, you would check to see if the number = the players join number, as it’s very easy to get.
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