Making a player selector using player IDs [?/10]

This Guide uses Player IDs

Welcome to a Guide about something I found out: making a player selector using player IDs

Now onto the guide

Firstly, make your player ID’s:

Secondly, create a property that is named “SelectedPlayerID” which is a number and is on “global” scope.

Now get a relay in which the audience is all players.

Then, get a trigger and wire the relay to the trigger:

Relay trigger > Trigger

And now, for everyone’s favorite part in making GKC maps: Coding!
Create a block in the trigger with this code:


Now whatever is in the condition block could be anything!
Channel blocks, property blocks, etc.
You can also make a property that stores information on the selected player!
Also, make sure that the relay can be activated,
you can play around with the “SelectedPlayerID” property to see what players it will get.

Here is the finished product:

Alright, I think we are done here.

Difficulty?
  • 0/10
  • 1/10
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  • 3/10
  • 4/10
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  • 9/10
  • 10/10
  • 11/10
0 voters

Please report any errors if you find any.
Anyways, goodbye.

2 Likes

uhhh theres already a guide about this ;-;

2 Likes

Oooh…
welp,
it does kinda focus more on among us voting.
Thats why I thought this would be different.

1 Like

But my guide still shows you how to make the player selector. I also don’t see a single input mechanism for the player to select another player.

1 Like

How is 11/10 winning :skull:

2 Likes

Trollers
4/10 is still getting picked

2 Likes

Who put 11/10 :skull:

1 Like

I was the first… idk who the overs are tho xd

1 Like

I don’t think I’d need to use Player IDs bc my game is just gonna use a random player chooser

Ik this is off topic but… I’m out, the forums, I’m leaving, be back on Christmas. Peace everyone!

2 Likes

What nooo

o7

I don’t really know you but all I can say and do is. . .

o7 man. . .