Wait, what happened though?
When I tested this method, there was a âdeactivate when receiving onâ option. That is no longer.
You can remedy this by simply activating another inventory item manager with a higher ceiling.
Oh yeah! Or no ceiling at all, right?
If you donât have a ceiling, it wonât override the one with the ceiling I think. They might have changed that in the past updates though.
Ok. I donât have vast knowledge of Inventory Item Managers. Thanks for the fix! Too bad I canât edit.
I have a question Iâve been trying to get this to work but I canât figure it out ???
Hi! Did you read @WhoAmIâs fix in the comments? Apparently something changed (at least we think), so you will have to fix it their way. I cannot edit the guide anymore, so yeah.
What do you mean by higher ceiling?
As in a higher limit of things that you can pick up. If you can only currently hold 1 item, you can âraise the ceilingâ so that you can hold 100000 items, for example.
BUMP(er) cars
Wouldnât the counter being set to one then being reset mechanism just copy the functions of a trigger?
Uhh, I donât know why the counter is even there, when I could have gone straight from the ko manager. This was a long time ago, and I wasnât so smart back then.
I understand that, I used to use repeaters for a delayed trigger (probably one of the worst moves someone could make).
isnât there a setting for this in map options?
You can delete items, but you canât drop them.
Bump
I changed the title to include the exact reply with the fix.
Great, thanks! But could you make it post #23 because post 25 doesnât really explain what to do.
Okay. Iâm not sure how I missed that, but Iâll update it.
Edit: thehacker120 beat me to it.