hey so is it possible to make a manhunt game mode in gimkit creative?
Yes. It is, but can you be more specific about what you want?
If you need a 1vAll setup, look at this:
yea i should have been more specific i want it to be sort of like Dead by daylight where the hunter captures the runners and keeps them locked up in a cage, and other runners can free there teammates, they win by repairing 3 generators
Yes I think so
If you want the player to be tracked
So this is like cops and robbers?
You could make a waypoint on the spawn pad where the hunter spawns.
Should they tag or KO the runners to capture them?
i have it set to just KO the survivors
Ok. Can the survivors KO the hunter? If not, I may have a solution.
in a way kinda but i had it in mind to be like dead by daylight
Then you should place a trigger where the hunter spawns and connect the trigger to an item granter which grants a weapon.
no i have it set to where only the hunter can hurt the survivors
Just connect the item granters to the relay that changes the team…
Then don’t grant any weapon to the survivors.
Is it like snowy survival?
Ok. Put down a lifecycle, set to run when knocked out, and connect it to a team switcher to team 3. Put a tag zone for the running team with respawn turned off, and it should be wired to a trigger with the wire settings when player tagged → trigger, with the trigger being triggered by the wire. Add a block inside the trigger, and use an if block, with some thing like this in the conditional:
(There will be no knocked player’s block, use the triggering players team number block instead)
Broadcast message free. Then make a team switcher that activates on channel free, switching the person to whatever team the running team is on. You can put a team 3 spawn pad at the cage.
@IonicVuln
You could make it so that the hunter has weapons, and when they knock the runners out they respawn in a cage that only other runners can free them from.
Alternatively, you could have a map setup with lots of triggerable barriers that the hunter can hide in and then trick the runners into running into.
Hope this helps
Do you need anything else?