So, I’m trying to figure out a way to vaporize all builds in a specific area of the map (in-game, that is). Just about any notes help, as long as they actually try to answer the question.
Put everything to be hid to receive on the same channel?
Blocks that are placed down.
I mean the builds that a player puts down.
what pi said
In the editor?
in the game
Like if something broadcasted buildReset it would destroy all the builds in the area.
What are the builds made of?
Any material, whether it be dirt, stone, etc.
It doesn’t really matter.
If it’s terrain, then teleport everyone in the game to an identical playing field, but with no builds. If it’s props, just hide them all.
It’s an item. The stuff that players place down.
I don’t think there’s any way to destroy placed Dynamic Terrain. However, I’ll play around with it and check. Maybe in a future update, though…
Sentries can break placed DT.
time to mess around with this
What about a quantumaniac sentry + blocks?
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