Live Player Counter Posted on Overlay and Counter-Based Game End-er

Recently I made a game that has an active player counter, but I have to head to the location of the counter in order to see the player count. I been having trouble on how I put this on a game overlay to track the player count from the counter. Also, I been trying to make it where it ends the game when it hits the target value of one, BUT because it counts up and past or hits one, it ends as soon as the game starts, and I do not know how to make the target value detector in the counter activate at least 5 seconds into the game, because of how I use the player counter it repeats to reset the counter at 5 seconds, so activating the target value detector (located in counter-target) at around 5 seconds or more is very important. So, I am pretty much asking how to make target value activate 5 seconds into the game, and how do I put that active player counter onto a game overlay?
Screenshot 2024-12-08 125904
Lifecycle makes the counter activate the beginning of the game.

If there are multiple players in the game the lifecycle will count to 300 when a player joins. To fix this use a relay on gamestart for all other players and make the gamestart channel the same for everyone. Then make a checkpoint that activates on gamestart and globally counts when it is activated.

Can you please send pictures of your solution?

Yes.




Here you go, @Quijan!

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