I have a small question, do wires count too right? Because I have a lot of wires on my map (I didn’t know back then that you can use multiple channels at the same time) and devices like triggers, counters and so on are far away, I specifically removed them so that they wouldn’t interfere, but it still starts to lag when I approach the wires, and when I move away the fps starts to rise to a stable level.
so this happens because of the wires, right?
there are also a few barriers, but I don’t think it eats up much CPU