When I use a lifecycle, the event only occurs for one player. (Usually the host) Please help, as this is an issue on multiple of my maps. (BTW this just started, I have done it before with another map)
Yes, Lifecycles only broadcast for Host. You need a Relay to solve this.
Lifecycle → Relay(All Players) → Whatever you are doing
It happens because only the host clicks the button to start the game.
Oh that makes a lot of sense
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