Level ideas for a battle game needed

So I was making a game where you can choose between multiplayer games and solo games. And I thought hey who better to help me than the Gimkit comunity. So I need 6 maps 3 of which need to be like providing props all around and also a gim type for each of the 3 maps (this is a solo map) there is no theme but I would prefer that the maps are NOT just random stuff jumbled together. The game mode is platformer. Sorry if this caused confusion but I want it to be a pvp map

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maybe one themed about the end of the world

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The No theme part..does that mean none yet or you don’t want one?
If you want one I can suggest some themes then stuff to go with the themes…otherwise I’ll just try to suggest stuff

Sorry about the confusion but what I mean is that I want you to make a theme and a level, (you may forget about the gim that is extra credit) so @Legobuilder I want themes for the levels so suggest some themes and stuff that will go with them.

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Medieval

Knights and warfare
Lord of the rings
Castle Simulator
Storygame in a medieval world

Craft Wars

Team game, Craft and or plant items and recourses before the other team completes their assigned crafts/builds.
Craft and or plant healing or attacks or upgrade recources to help your teams boss beat the enemy boss (like plants vs zombies gimkit team the 1d not a creative made 2d, with team hp, but in the middle is two animated bosses fighting with hp and each represents a team and by planting and growing and possibly doing other stuff (pvp, quests, etc.) you can heal it, help it attack with more damage (can buy attacks of varying prices/ingerdiants needed and harder to get attacks are more powerful) or upgrade your team or boss

Magic

Lord of the rings
Harry Potter
Mythologic stuff

Water

Sea/Underwater
Ship warefare
Battleship Minigame
Submarine (maybe nautilaus from 10,000 leagues under the sea or RIck Riordans Daughter of the Deep Spinoff)
Pirates

Game Mechanic Ideas

Randomized movement entity chasing you..don’t let it find/see you
Roblox doors mechanics
Minecraft/Building mechanics
Animations
Cutscenes
Infection
Tag
Hide and Seek
Tower Defense
Tycoon
Build to Survive
Dodge ball
Pvp

Small Minigames

Pop the balloon
.Io games
Card games
Memory Match
Escape Rooms
One way out escape style
Pvp but with special themes to make it unqiue
Spleef
Slap Wars
Build Battle
Bedwars

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More to come!

How do players go from one level to the next?

Here’s something that I made awhile ago…


(Ignore all the devices and wires)

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Great question, they fight on one map until there is one standing then they move on back to a title screen and level selection. So no clean transition just situating them to different scenarios.

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How about the levels are different time eras that have the portal that teleports the players to and from the levels somewhere in them. There could be a jungle/dinosaur level (Chompz, Chopmz Costume, and the green Evil Plant are the sentries), a viking/pirate/medieval era (the viking gims (like Freya), Sirath, Orehound, and the pirate gims (sorry, I don’t remember any of the names of these ones)), a future level that has lasers (the default sentry skin and the Flux gims are the sentries + the lasers are optional), a beach level (the Axle gims, the gimfish costume, Otto (the octopus costume), and Carver Costume (the shark costume) are the sentries), a space level (Polaris and other space gims are the sentries and Admiral Pulsar could be a sort of miniboss, where he has a little more health, slightly better attack speed, aim, and a gadget one rarity higher), and a void level with random sentries and random platforms (or you could have the player(s) fight a teleport crystal (or something else) as a final boss, who summons random enemies from the previous levels).

okay update: I have gotten a medieval map, a apocalypse (end of the world) map and a underwater map up and running so next I need only 3 map ideas for a party version (this is a training sim for Gimkit battles)

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