Level Concepts for "Levels"

This might have already said, but here it is:
Run across a an area trying not to get hit by sentries at all, or just getting across the area while surviving a few hits

like Truck-A-Tron, or that lizard one

Level BUMP
I want to save more complicated ideas for the later levels, more generic and simple ideas?

You have 100 health and shield, probably have it decrease 5 every second?

Well, every 5 seconds seems a little too slow. Maybe every 2 seconds

a maze, but every second, you take 5 dmg

No, I said the health would decrease every 5 seconds

Entering a red zone begins a timer and makes the zone green. You then must make another red zone to restart the timer. If the timer ends, all zones return to red and you must try again (whether that means physically respawning or just entering another zone to begin the timer again). If you make all the zones green the timer pauses and the flag is able to be reached. Sort of like a speedrun idea. I think it would be best if you designed the level so players could maintain their momentum the whole way through (atleast to each zone) instead of them having to zigzag around annoying obstacles. Not sure if the timer should start as soon as they enter or as soon as they exit a zone. I also don’t know how it would work with multiplayer.

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Here’s a simple one

Name: Dodge!
This level will not let you use your gadget for this
Your goal is to press 3 buttons while dodging sentry attacks and lasers
Sentries: Medium Accuracy, Medium Attack Speed
Lasers: Does 10 damage. They will be active for 3 seconds, and inactive for 1.5 seconds.
Buttons: Once you press all of them, you press a button in the middle of the level. Once pressed, all buttons will reset and the level will be considered complete.

Top down or platformer?

Top-down.

Try doing a room where you disable gas, walk down, eleminate sentrys, disable more gas, repeat if necassary then go to the next level.

It’s gonna be a short-medium level, if you have 100 HP and Shield, and you lose 1 every 5 seconds, that’ll take 17 minutes for the player to “respawn”.