You might have to turn on alternate lasers. Like, have a few around to hit you to deal more damage?
takes too much memory space
but even if i did that, after all the lasers hit you and you stay still, you wouldnt get dmged the 2nd time
buff them up more.Easy solution!
But if you buff them, it may cause too much damage at once, and immediately knock out the player.
like wingwave said, there will be too much damage, and that isnt the point of poison fogs
(post deleted by author)
That wouldn’t work. As @Pika_Pokemon said, if you stay still, no matter how many times you activate/deactivate the lasers, they don’t do more damage unless you move.
(post deleted by author)
Once you touch both of them once, they won’t continue damaging anymore
perhaps this might work, but how do i make the player take dmg?
this only detects inactivity
@Pika_Pokemon You can make the player teleport between lasers if it happens… I think that would work, at least.
what if…
i use sentries instead of lasers?
that would be nice, but the “poison” damage wont be consistent
Would my idea work?
Make sure the lasers do 200 damage so it will kill them.
A poison fog is supposed to do slow but steady damage, so 200 at once would be too much.
The problem with teleporters is that someone could sit in one as well, and it won’t teleport them.
Sentries would take a lot of memory, but it could work.
Battle Royale maps like this won’t really work, so I’d suggest waiting to see what Gimkit will do when they make it.
Remember: Patience is key
Bam! It might not be what you wanted but the problem, one way or another, is solved.
hmmm.
good idea, but what if the player chose to enter the fog, sacrificing their lives for something important, say, a legendary gadget. then they would have to stay still to interact, and the afk system may see that as “afk” then teleport the player and make it harder for the player to get out of the fog. interesting idea tho
maybe you could make them teleport with a coordinate system into other lasers?