I am making a campain game where you fight through enemys, explore an open worls, et.cetera, and making it so that when the player dies the game ends. But the KO manager isn’t working. It works when I set it to sentrys, and the ned game device works in other places, but whenever the player is killed the KO manager doesn’t go off.
2 Likes
What is your setup?
1 Like
A KO manager wired to an end game device. so, wires.
1 Like
Try using a lifecycle instead. Set the lifecycle to player knocked out.
Also, make sure the ko manager is active on game start if you still want to use it. To be extra safe connect a lifecycle set to game start to it.
Does the KO manager listen for player KOs?
Yes
Thank you that worked
This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.