Hello and welcome to this mini guide on Knockout Bypass Sytems (KBS). This to my knowledge, is a relatively new topic, as I could not find anything on this in the current forums.
Understanding KBS
Have you ever noticed when playing a parkour map for example, if you hit 2 lasers on when you di3, it does damage from both lasers? Well, if the damage is enough to make you respawn, it will count as 2 Knockouts! this is very annoying when developing maps with a knockout count or d3ath count. What KBS does is it makes it so it will only count as 1 knockout.
How to make KBS
For making KBS you will need 1 lifecycle, 1 checker, 1 property, and 2 triggers.
Lifecycle settings:
Checker settings:
Property settings
Trigger settings
Trigger 1
Trigger 2
Conclusion
All in all, KBS is a very useful system in many different scenarios, and I believe that lasers should not count as multiple knockouts in the base game, but this system prevents that from happening. There is probably a more memory efficient way to do this with counters, and feel free to improve on my design in the comments! Please also let me know how I did on this guide, as it is my first.
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- AMAZING!!!
- Good
- Okay
- Could use some work
- Terrible
If you like this guide, a on this topic would be appreciated!