Knockout Bypass Systems [KBS] (Difficulty: 3/10 🟩) | Mini Guide

Hello and welcome to this mini guide on Knockout Bypass Sytems (KBS). This to my knowledge, is a relatively new topic, as I could not find anything on this in the current forums.

Understanding KBS

Have you ever noticed when playing a parkour map for example, if you hit 2 lasers on when you di3, it does damage from both lasers? Well, if the damage is enough to make you respawn, it will count as 2 Knockouts! this is very annoying when developing maps with a knockout count or d3ath count. What KBS does is it makes it so it will only count as 1 knockout.

How to make KBS

For making KBS you will need 1 lifecycle, 1 checker, 1 property, and 2 triggers.

Lifecycle settings:

Screenshot 2024-09-30 12.17.26 PM

Checker settings:

Screenshot 2024-09-30 12.21.02 PM

Screenshot 2024-09-30 12.21.13 PM

Property settings

image

Trigger settings
Trigger 1

Screenshot 2024-09-30 12.31.10 PM
Screenshot 2024-09-30 12.30.53 PM

Trigger 2

Screenshot 2024-09-30 12.34.53 PM
Screenshot 2024-09-30 12.34.42 PM

Conclusion

All in all, KBS is a very useful system in many different scenarios, and I believe that lasers should not count as multiple knockouts in the base game, but this system prevents that from happening. There is probably a more memory efficient way to do this with counters, and feel free to improve on my design in the comments! Please also let me know how I did on this guide, as it is my first.

How difficult is this concept?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
0 voters
How did I do in this Guide?
  • AMAZING!!!
  • Good
  • Okay
  • Could use some work
  • Terrible
0 voters

If you like this guide, a :heart: on this topic would be appreciated!

2 Likes

This is a really good guide!!!

2 Likes

Btw, mini-guide is unused.
Try to add an explanation as to why this works, not just straight up give the people settings to use, because, you aren’t learning anything, are you?

1 Like

it is hard to understand without pictures.

The way this works is it checks when you respawn, and if you have respawned within the last 3 seconds, it does not count as a d3ath.

1 Like

Normaly if I jumped to where 2 lasers meet, it would count as 2 deaths in the top right, but with KBS it makes it only 1.

off topic

this is actually a sneak peek of my new difficulty chart map I am working on.

2 Likes

<Bumper

You can’t use this it’s not a wiki…