The movement meter. Activate a trigger when the host presses the red light and deactivate it when the host presses the green light. The trigger should respawn the player. It should receive on “Player Moved”. Give the player 9999999999999 items on game start. Make a movement meter for item and a that edits a property. Make the property broadcast on “Player Moved” when it changes. Make a lifecycle that makes an item granter subtract 9999999999999999999 of the item. Now, the host can always move. And that’s it.