No problem, happy to help. Iโm going to see if thereโs another way of doing this thatโs more memory efficient.
Okay, here we go:
Lol, you can totally just use the camera point
, but say you wanted the player to be part of the cutscene, then you teleport them using a channel. This channel activates the camera point and a trigger. The trigger has a delay of the length of the cutscene, so when the cutscene is done, the trigger will broadcast on a new channel. A teleporter receives the channel, teleporting the player to the beginning of the game. Soโฆ what I said before, I guess. Anyways, I might add pictures because Iโm surprised this question isnโt more common. Or maybe it is. Iโm new.