Kelp- ahem sorry help please! ^_^

So, I’ve finished the lobby for my game and am going to make cutscenes for it. After all the cutscenes disappear, how would I get the player to the ACTUAL starting room of the game? Did I think teleporters, but maybe triggers? Idk…

After the cutscene begins, activate a trigger that will have a delay long enough for the cutscene to play out. Then, it will transmit on a channel that will activate a teleporter, teleporting the player to a location.

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When the animation is finished, just telport the player to the start

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(Dude you’re so helpful!) Thanks GlowingTurtle!!

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No problem, happy to help. I’m going to see if there’s another way of doing this that’s more memory efficient.
Okay, here we go:

Lol, you can totally just use the camera point :man_facepalming:, but say you wanted the player to be part of the cutscene, then you teleport them using a channel. This channel activates the camera point and a trigger. The trigger has a delay of the length of the cutscene, so when the cutscene is done, the trigger will broadcast on a new channel. A teleporter receives the channel, teleporting the player to the beginning of the game. So… what I said before, I guess. Anyways, I might add pictures because I’m surprised this question isn’t more common. Or maybe it is. I’m new.

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