So, I’ve finished the lobby for my game and am going to make cutscenes for it. After all the cutscenes disappear, how would I get the player to the ACTUAL starting room of the game? Did I think teleporters, but maybe triggers? Idk…
After the cutscene begins, activate a trigger that will have a delay long enough for the cutscene to play out. Then, it will transmit on a channel that will activate a teleporter, teleporting the player to a location.
When the animation is finished, just telport the player to the start
(Dude you’re so helpful!) Thanks GlowingTurtle!!
No problem, happy to help. I’m going to see if there’s another way of doing this that’s more memory efficient.
Okay, here we go:
Lol, you can totally just use the camera point , but say you wanted the player to be part of the cutscene, then you teleport them using a channel. This channel activates the camera point and a trigger. The trigger has a delay of the length of the cutscene, so when the cutscene is done, the trigger will broadcast on a new channel. A teleporter receives the channel, teleporting the player to the beginning of the game. So… what I said before, I guess. Anyways, I might add pictures because I’m surprised this question isn’t more common. Or maybe it is. I’m new.
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