Is there any way to make a trigger trigger something a few seconds before it's triggered?

ok so
I posted my Playtesting map for da game
and I tried it myself
but
the problem was Null came in too late
Basically, Null damages you if they saw u sprint 5.5 seconds prior to their appearance
but Null’s run time is way too long (7.1 secs if including windup) and so some entities can spawn WHILE Null is active, so the player basically can’t sprint.
`PLES TELL!!!

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the logic ain’t logicking

Trigger a Thing Before its triggered that sounds exactly like your trying to trigger it even faster

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no no no that’s not what I’m saying :sob:
basically I needa trigger the first part (the sprint history archiving) BEFORE the Windup, (which I want to be the block code for layer 2 entities so its basically the thingy that activates the windup)

Just use another trigger?

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that wouldn’t work since the spawnrate for Null isn’t always 100% (after Saferoom 2 at least)
so it would probably do some jank stuff that always damages you

uuuuhheerrrrr
I sorta deleted it after I tested it to remake it
and thats when I went to the forums
so uh
chicken strips

Why did you delete it :sob:

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well

  1. it was too long
  2. it was HECKA bugged and there was like 30 wires over it so I couldn’t delete it
  3. it pretty much did infinite damage sooo I didn’t know how to fix it
  4. the reason why I made this topic

yes.

And so you resorted to deleting it…

instead of simply deactivating that system and going over a new one You
ZILCHED your whole entire system

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How are we to help you then…

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listen man I didn’t have the mental capacity to read 25 something triggers and like read 120 wires

HOW ARE WE SUPPOSED TO HELP YOU THEN

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naur I js need something to help me so I know how to trigger sm (without a 100% chance) before the trigger and I can js do the rest

why not have a seperate trigger that a wire goes to that then that seperate trigger then triggers your system…

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ur a fellow brain confuzzler like me : D
its bc after Saferoom 2 null is not always a 100% chance


why not have a randomizer block code then

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bc same issue
too delayed
(and it wouldn’t match up with the null chances on the windup part, bc its just random so it might go rogue)

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hello, @yaypie :D.
so your saying, how do I wait a few secs before triggering? because you can do that easily. if it’s something else correct me :3

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naur it isn’t liek trigger delay
its like making a matching randomized thingy (but like a few secs before the other)

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What your wanting and needing is not computing with me