Is there a way to simulate events for the Game Host?

Noooooooooooooooooooooooooo. The worst pronunciation I have ever heard in my life! :rofl: Subs do not like my name.

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Too bad the lifecycle only triggers on game start.
Wait, I wonder if the lifecycle triggered a trigger clock, then would the triggering player still be the host? If so, could you theoretically use that as a host relay at any point in the game by activating and deactivating a trigger? Or, is the host not a triggering player for game start?

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Get Ri Thi Kud.

Nah, I don’t care.

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No, the host does trigger the game start.

“Get Rai Thy Kude”? I think I’m getting the hang of it!

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Does anybody want to team up to make a guide on a crafting GUI?

Too bad.

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The host IS a triggering player, and is the ONLY one for game start.

You might want to wait a few updates. Crafting table has a very high chance of being the next device added.

I was hoping to release it before, so we could get its votes down.

Whoo!

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Crafting would actually be way easier than my admin options guide.

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Going off what I said before, just not for the host, is it possible to store a triggering player in a trigger clock? If a player triggers a trigger clock, then later by activating a trigger attached to the trigger clock which would get triggered by the on going trigger clock triggered by the player, would that player count as the the triggering player? Just some thoughts.
Also that was way to many forms of trigger lol

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(deleted cuz off-topic)

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Yeah. Scope carries until it reaches a device with a different scope.

Ooh, interesting. I’m going to have to test out some of this when I get back from my trip.

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