and if yes can it transmit on a channel
Sentry = yes, Player = no
if they have a flag then yes
well if there in a zone of that distance
do you know if there is a guide on it
You could use a tag zone and disable respawning.
(I’m pretty sure this would work but I’ve never actually used a tag zone.)
I don’t think tag zones work for sentries, so you could place a normal zone on them, and transmit on the channel when a player enters the zone.
I don’t think this will work with what I’m trying to do
What are you trying to do?
korn has a good idea!
depending on the amount of sentries, you could also use AOE (area of effect)/the distance formula. for the sentries, you will have to create a list property with the coordinates of every sentry (may need more then 1 property) and a reading system. You will have to manually input sentry coords though.
basicly auto aim so if you are near some one and you fire a gadget they automaticly take dmg
Interesting… I know there should be a way to make it work, using the player fires gadget option on a lifecycle device. I’ll update you when I’ve made a solution.
thank you class is starting soon so ill have to continue this later
just use aoe and a midpoint trigger combined with a lifecycle.
have you made any breakthroughs yet?
player is actually also yes. Player Coordanates device :D
Yes, there is. Formula:
Your coords - their coords (Remove negative sign if needed) = Distance from other player
It can transmit on channels.
I thought abt that but I didn’t rlly understand how to use it
I’m assuming you are referencing block code can I get a screenshot then
Can’t really right now, but I can once I get home!
ok thank you so much