I have a system in my game where the time advances 30min every 1 minute I have code to update the property but I wanted to know if there was a simpler way to do this that used less blocks so I could save more memory for other stuff
I need 24 hours so the time switches about 48 times a day
One minute.
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So this is what I have
(You can add more to this)
If you need all times of the day you would have to broadcast to another trigger by adding like an ‘else’ at the end
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yeah I was expecting to have to place down notifications I was mildly hoping there was some complicated math thing so I could avoid notifications and extra code
thanks I managed to free another space with your system
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