I have a map, and I am wondering if there is a way to save player data between sessions, or global data between sessions. So if I increase a number by 1, it i rehost the game that number will be increased by 1
No, unless you use this
No, when you rehost a game it won’t save the changes you made last game unless you implement a save code (same thing I linked above)
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Well, what u could do is make the save file, but instead of activating the checkpoint, you would just change a property using a variable and block code.
You can’t have global data unless players from different sessions communicate.
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