I had a funny idea while trying to make a parkour map:
What if I could make the dash mechanic from Celeste?
If you’ve never played Celeste, basically the dash grants an extra jump, but can also be used on the ground. It sends the player in a single direction.
Here’s a demonstration:
As you see here, since the dash goes in a single direction (on one of the eight 2D directions), it allowed the player to line up the hitbox to dash through a tight space. The dash (as mentioned before) can also be used as an extra jump, check this out:
Anyways, with all that yap, I can finally ask:
Is it possible?
I’m not sure we could do this in a way that can be used by the player at any time. Theoretically you could try using teleporters in front of the player to simulate a quick forward dash, but again that could only be used at certain times.
I’ve seen a dash made using a button overlay that greatly increases the player’s speed for a short period, but it’s more like a sprint and can’t do much in midair.