I am making a boss rush game, and I want the score to be how much damage a player has dealt, so the player that dealt the most damage wins, etc.
Plz help
I am making a boss rush game, and I want the score to be how much damage a player has dealt, so the player that dealt the most damage wins, etc.
Plz help
Unfortunately, you can’t detect damage yet. The only thing I can think of is layering multiple props with health and making it so you gain points when you break a prop.
thanks for the idea
You could make it one health and then make a counter that detects a property and it detects that score