Is it possible to make a damage dealt score based game?

I am making a boss rush game, and I want the score to be how much damage a player has dealt, so the player that dealt the most damage wins, etc.

Plz help

Unfortunately, you can’t detect damage yet. The only thing I can think of is layering multiple props with health and making it so you gain points when you break a prop.

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thanks for the idea :slight_smile:

You could make it one health and then make a counter that detects a property and it detects that score