In the game I’m making, I’m trying to make one team get score from the seconds into the game, and the other team get score from tags, but one team always has the score of 0, and there doesn’t seem to be a way for both of them to have a score. I’ve been trying to fix this for quite a while, so it would be great if someone could help.
And, if it’s not obvious, I’m using property as score.
I’m not sure what you mean by that. I need multiple properties. One for score, and others for tags/tagged. I need a trigger and a repeater so time updates every second, and some code for the tag zone and trigger.
Make it so that the scope for the property is team. They can share the same property, however the value of that is set to the value of their tags /whatever
Make a timer that updates a property, and make it so that upon knocking out a player, that same property is updated for the other team. Set score to that property.
I guess for the tagging team, you would wire the tag zone to a counter with team scope so when player tags, increment counter. The counter then updates the property that is used for scoring. For the time team, put a lifecycle that starts a repeater on game start. Make sure the repeater stops when receiving on a channel, but don’t put any channel. Then, wire the repeater to a relay that relays for that specific team. Wire the repeater to a counter with scope of team which again updates the property. Set score to that property.