if it is possible, can you guys tell me how.
Connect a lifecycle to an item granter. When a player wants to teleport, have the game first run a check. (Trigger → checker → teleporter). In the teleporter, check for the item. (Item > 0). If it is true, teleport the player!
u can try putting it on team mode and make sure that the host is the only one on the team idk if this was helpfull🫠
Whatever makes the player go to the teleporter should have a trigger intervening. The trigger has a player scope, and is deactivated on game start.
Wire a lifecycle to that trigger so that when the game starts the trigger is activated.
Or, you can make the barrier deactivate for host only:
You will need one teleporter, one barrier, and one lifecycle.
Place down a small, circular barrier on top of the teleporter, make it player scoped.
Lifecycle (event occurs) → Barrier (deactivate barrier)