Is it possible recreate gem grab (from brawl stars) in gimkit creative?

I need a mechanism that will recreate gem grab from brawl stars. So basically gem grab is a game mode where your team collects gems. Gems will randomly pop out of the gem mine in the middle of the map. If your team is holding 10 gems total there will be a timer counting down from 15 seconds. If the timer runs out and your team still has all 10 or more gems then they would win. If you get unalived you respawn but you lose your gems.

Can you explain what gem grab is? I don’t play brawl stars.

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Ok so gem grab

Its a game mode where it 3v3

Gem spouts out of the gem mine at mid (Every like 5 seconds)
And you and your team have grab 10 gems, and survive until 15 seconds (Without oofing) to win. Ofc you can go above 10 gems

PS. timer doesn’t countdown if both teams have the same amount of gems

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Wait I’m searching but I don’t think its possible (Ik nothings impossible) but I can’t find guides on how to drop items on oof

I explained it too at the top.

Hm…

I think I have a way.

Add a spawner at your “mine,” and make sure the delay between spawns is 5 secs. Make the map, and set keep inventory to off. Utilize Properties and Counters to make team leaderboards. Use team pickers to randomize teams.

This is the best way I can think of so, well…

I don’t think there’s a way to make people drop their gems on oof.

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Drop actually (The amount of gems you have, you drop)

As a team, so it doesn’t have each player leaderboard

Do you have any ideas for the 15 second delay?

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so you lose all of them or all of the gems get dropped on the ground?

There is, but it’s kinda weird. Do you want to know how? This is incredibly inefficient and the only reason I’m recommending it is because you are only doing it for one item. For multiple items it would take a lot of memory.

Ok, about how much memory? And you lose all of them, and they get dropped.

It isn’t that bad for one, but many games will have multiple different items and you recreate it for each item, leading to like 10 recreations.
I will edit my answer into this post, just let me gather it
Edit: almost ready

Ok, here are the required devices


Set the max amount of item in the behavior tab of the Inventory Item Manager, it doesn’t have to be 100 just any big number

Now for the lifecycle

Enter into the item granter and create a block

Add this code, the 100 and -100 can be different if you chose a different max item amount

Sorry for late response

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Was that post that got flagged part of how to make it?

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No, it was me mentioning I thought of a way to reduce memory.

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What is the first device called?

You actually don’t need to do it this way, my guide is more efficient

How do you make it so an item drops every 5 seconds though?

Where? How? Give more details.

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