I can confirm the pickaxe does count as a gadget being fired, for both the lifecycle and zone.
Yeah hopefully, we’ll get place/break dynamic blocks in the lifecycle sometime soon.
speed boost is when you clip the edge of a hitbox while moving forward while falling, which helps in speed running, but it was removed due to it being buggy for the new gamemode knockout
rly? oh, then that means im wrong…
oohh, corner clipping? it still exists tho.
just harder to do
It is a little strange how they worded it, but since the pickaxe is a gadget “firing” it is just swinging it.
Can you guys move this to another topic? It could get flagged as spam.
yes it does, but its not as it used to be, so i want to see if i can recreate it with the help of the community, i got all the code in game so that we can cut it up and see if we can remake it
yeah lol.
Now, does the block count as a gadget?
can we place stuff in zones
oh, sry lol i get distracted
No, it has its own category: usable item(I think medkits and shield cans are in the same group but I’m not sure.
oh, ok.
(that makes sense)
now, i think the asnwer to Wolftech’s question is no
Yes but you need to code it so not easy I wouldn’
No I mean irl
What do you mean by this? I don’t undestand.
say a prop gets destroyed you can have it transmit a signal to a notification device to show a notification. But i can find a way to do that with a block. based off of what i can think of i can use a zone and size if to fit the block then have a gadget be strong enough to destroy it in one hit and when it does that gadget fire enters zone triggering the notif. But i haven’t tested it yet.
Off the top of my head, I don’t think there is a built in way to detect this. Perhaps some workaround can be found though.
(I’m gonna go experiment for a minute, brb)
possibly, but idk much of a way. Also i added more for a possible solution? k
I had a thought about trying to use sentries to detect when the block is broken, but that didn’t work, so the best idea I have is using game design.
For example, by asking the player to mine through a wall and get to the other side. Then you can just check when the player gets to the other side with a trigger or zone.
I have no clue if that would work for your situation though.