I LOVE @Dayy 's guide on how to make an In-Game Chat System. It’s GROUND-BREAKING stuff. But let’s face it; it’s limiting. To be able to replicate an actual In-Game Chat System with that system would take millions of popups, and we just don’t have that memory. So I decided to open up this research so we can get the biggest Gimkit brains and come up with something. So! Any ideas, fellas?
I think the main problem is that the only text input system we can really set up is a keyboard-style thing, and that’s not really the same as chatting, since players have to be near the message to see it. I have a feeling this isn’t going to be possible, as there’s no way anyone knows of to input text into something like a notification or use a text input system without standing next to a button, in a fixed position, which totally defeats the point. Unless either someone comes up with a ground-breaking idea, or Gimkit adds this feature (which probably won’t happen since it could result in people saying rude or inappropriate things during games), I don’t think this is happening. Good luck though!
Well, what IF, you use a text property and you use buttons that each act as a letter, with a button that resets the message and a button that sends it. It can be sent to a trigger that sends it via a message in the activity feed? ( I totally did not just make all that up.)
they don’t want it to be quick chat, that’s quick chat…
edit: @Bardy_2913 quick chat is where you have to select a message to send, instead of just typing it.