I'm so confused on what to add

I’ve been working on this Gimkit game for 2 years now and I need more ideas just to make it a little more interesting. Right now it has three endings, it’s an oceanic theme with three bosses and ability’s. I’m thinking to add a medic but I have no idea.

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Top-down or platformer? Is this kind of like a battle?

It’s a top-down game.

And yes, it is a battle game (Not a pvp game though)

can u explain it more?

It’s a sequel with about 5 different areas, and about 10 rooms with a character named Hudson who’s the guy who drives the boat. The endings are “Virus” achieved by getting a banana and going into a secret room and unlocking the door with the banana. The normal ending is where you beat the final boss called" The Hollow" and the other ending is by finding a secret room and talking to a hand-drawn dog.

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And Hudson drops the banana in the boss room if you leave him to perish.

Maybe add like an ending that takes much longer and is the best version of the endings if you want

So like an act four?

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Question, why does he drop a banana? Like its the most random item, why not just use a key or something

I have no idea why he drops a banana.

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I’ll change the banana then.

Maybe once you beat the game you also unlock a New Game + Option which is basically just a harder version of the game.

if you are adding endings/ or u already have them
u should consider an emperor ending
where u enter a secret boss battle
and u get the option to take the boss with you on other fights
I’m not sure if its possible

Interesting. Time to go in my cave for another year. But should it be a new map or like a DLC?

Can you emphasize on that?

emphasize it as in simplify it?

When you say bosses with an oceanic theme do you mean like a guy in a boat fighting bosses? And how does the character fight them

Honestly, the banana is a good idea
the gim could be splitzy, and u know, adding a bit of humor to ur game makes it like… a bit better

He’s just a guy I guess. He has a little pie-launcher thing.