sometimes blocks glitch and for a little bit it turns glitchy looking and is glitched- which makes it so you can fall through it.
The red and green switch back and forth (its the glitch) every .1 seconds.
The red+orange thing is the firewall you have to get through 5ish levels to get through? What do u think?
that seems good!
when I think of glitchiness I also think of purple for some reason, and black, but like tiny hints of it, like smaller.
Also don’t make the pieces big, just cut them into smaller pieces, then it will look super glitchy looking
Okay. So I should make it green and purple?
just keep all the colors I guess, my brain is going crazy rn
Save files don’t even take that much memory. All you have to do is have a few properties keep track of what you have, and have people re-enter those properties upon starting the game again
maybe on some of the platforms, add designs that look like this:
i didnt know how to explain it so i drew it.
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the name digivers gave me flashbacks to cyperchase :0
only real ones know what jm talking about
That’s a good idea! I like that design
e
Real

So a computer chip sort of design?
you cant
that way ain’t really useful
So, there’s no way to prevent cheating? Okay.
I found the guide on Save Files, but it makes no sense. Any ideas on how to do it?
Idk if I can explain this well, but everything that needs to be kept track of for the next time they play will be stored in a property. For example, what level they are on could be stored by property one. When they end the game, use an end game widget to show that property. (This could be easy to cheat with so maybe invert the level number or something to “encrypt” it. (ex. If they are on level 1 make the property = 9, level 2 = 8 etc. (You could do this by doing 10 - level number (But that’s just a personal preference)))) Upon re-entering the game they will enter that number in one of these slots
and you will have something that checks that property and puts them on what level they were on accordingly
Okay, sounds good. Any ideas on how to fix the Digibit glitch?
What’s the Digibit glitch? ![]()
It said above, but for some reason the post seems to have been deleted.
Whenever you spawn into a level and collect Digibits after getting back Digibits from a previous game with the Save Code, it deletes the Save Code Digibits.
Are you using block code for this? If so, send a screenshot of what you have
Yes. 1 sec, I’ll get a screenshot.
Here:
And read the posts below it in that other topic and it’ll explain the problem more.
Ok, what’s the code for getting digibits from beating a level?


