If a sentry knocks out a player, the KO manager will not transmit on "Player knocked out"

Title is self-explanatory. I think this bug is a byproduct from the removal of SI. If anyone knows a way around this or if I’m doing something wrong, let me know.

I’m not sure if the KO manager works on sentry-player. I think it only works for player-player, and player-sentry.
Let me test…

If you want to have sentry-player you should try to use a lifecycle listening for “Player knocked out”
But it might mess it up if a player is knocked out by another player.

I completely overlooked that. Thanks, I know that setting will work.

That’s what I meant. But KO Managers don’t work like that

Still, it would be great if sentries could interact with at least some devices.

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