Ideas on Abilities, Perks, and Kits (Ends 8/30)

Hello Forumers! Today, I need you guys to come up with ideas on Ablities, perks, and kits.

Description of the game - Its just a team or FFA game, where your goal is to be the last one, or the last team standing.

Ability Requirements/Format

Format
Name:
What it Does:
Cooldown:

Requirements
Can’t be too op

Perks Format/Requirements

Format
Name:
Perk:

Requirements
Don’t make it overpowered
It can’t be like extra, extra health
Unique

Kits

Format
Name:
Gadgets, Blocks, or Usable:

Requirements
Min - 2 gadgets, Blocks, or Usable
Max - 5 gadgets, Blocks, or Usable
More gadgets, less op gadgets

1 of the 6 classes
Assassin
Tank
Damage Dealer
Sweat
Sharpshooter
Supports

Ability:
The Reckoning
Causes barriers that are hidden around the map to all activate at once, possibly trapping other players.
*Cooldown two minutes.

Perks:
Dreamer’s Eye
Small clues or text appear faintly on the ground, leading them toward resources or their next “task” (or whatever)

Kits:
The God’s Arsenal
Timekeeper
Quantum Portal
Gimberry
Dynamic Diamond
Twister
*Rarity is Legendary

5 Likes

I forgot to mention, a kit have anything, including blocks and usables, and please state the rarity

2 Likes

Rarity as in… the normal? Like Common, Uncommon, Rare, etc

2 Likes

Format
Name: Dark King
What it Does: Activates a barrier that gives 100% blindness to other players, it can last for 30 sec.
Cooldown: 5 min, or whatever you think is rational.

Kits
Name: Dark Kings Inventory
Gadgets, Blocks, or Usable: Quantum Portal and Evil Eye
Edit: Rarity: Um…Uncommon?

2 Likes

Ok guys like I’m saying gadget rarity

1 Like

Also please add what gadgets or usables this character has, also add kit no kits

Ability
Name: Inspiration
Causes players around you to have increased damage
Cool down: 30 seconds
Perks:
time slow
The user gets slightly more speed
Kit
Ghost
Pixelator, slingshot, Medkit

Sharpshooter

2 Likes

Ability:
Name: Earthshaker (“shake” the ground and cause an “earthquake” really just slows all the players down and damages them)
Cooldown: 4 mins

Perks
Name: Gotta Go Fast
Perk: Move much, much faster than the rest of your competition, but have less health.

Kits
Kit 1: The Essentials
Class: Supports
Description: A Kit full of essentials for the first time player
Gadgets, Blocks, or Usable: 1 Blaster (Uncommon), 2 Med Packs, and 15 Dynamic Sand

Kit 2: Miner’s Materials
Class: Supports
Description: A Kit that’s full of Dynamic Blocks, possibly a miner’s backpack
Gadgets, Blocks, or Usable: 1 Pickaxe (Rare), 15 Dynamic Dirt, 15 Dynamic Sand, 15 Dynamic Stone, 1 Dynamic Gold

2 Likes

Oh yeah I forgot to mention, I need help on how to make these abilities, thanks @CommanderGOAT

1 Like

For my ability, just place a zone over the whole map, and set it to ’not active on game start’. Then set to activate on channel earthshakerablityactive. Add a checker and wire it to the zone. Set the checker to check when player enters the zone. Wait, I forgot, make sure to grant some useless item, a potato for example, to the player who is using the earthshaker ability. When a player enters to zone, the checker will check if the player has the useless item. If they do, they will continue playing normally. If the check fails, the zone will start to dames and slow down the player. Sorry I can’t add any pics, I’m on mobile so it’s hard :downcast_face_with_sweat:

2 Likes

It’s okay I’m not a visual learner, thanks!

1 Like

Ability
GRAPE VINE
It summons about 5 sentrys along a random vine some where in the map ( there should be at least 10 vines)
cool down:10 mins

4 Likes

Are the perks specific to the kit/class, or are they something that you choose after picking your kit?

There is no specific perks to a kit or class

You know, I actually forgot about this topic

Perk: Observant
For 2 seconds, reveal where the enemies (players) are (use Waypoint devices). Does this every 50 seconds.

Kit/class: The Sentry: Spawns with a toggle ability.

At the bottom right of the screen is a button that toggles between moving and defending.

While in moving mode (the default when you spawn in) you have a Common Zapper (or a Rare Pickaxe), a 0.8 damage multiplier, 100 health, 0 shield and a move speed of 1 (default).

While in defending (or sentry) mode, you have a Legendary Zapper, Rare Pickaxe, a 1.15 damage multiplier, 100 health, 150 shield, and 0 move speed.

I’ve actually used this for a similar topic.

1 Like

Ability:Dash
it gives u temperary speed
cooldown:30 seconds
Perk:V.I.P
it gives u 5 cash every min.

1 Like

Hmm what does the cash do tho?

by things i guess. Like equipment

Ok, noice, but like should add a shop teleport or like a banner style