Format
Name: Dark King
What it Does: Activates a barrier that gives 100% blindness to other players, it can last for 30 sec.
Cooldown: 5 min, or whatever you think is rational.
Kits
Name: Dark Kings Inventory
Gadgets, Blocks, or Usable: Quantum Portal and Evil Eye
Edit: Rarity: Um…Uncommon?
Ability
Name: Inspiration
Causes players around you to have increased damage
Cool down: 30 seconds
Perks:
time slow
The user gets slightly more speed
Kit
Ghost
Pixelator, slingshot, Medkit
Ability:
Name: Earthshaker (“shake” the ground and cause an “earthquake” really just slows all the players down and damages them)
Cooldown: 4 mins
Perks
Name: Gotta Go Fast
Perk: Move much, much faster than the rest of your competition, but have less health.
Kits
Kit 1: The Essentials
Class: Supports
Description: A Kit full of essentials for the first time player
Gadgets, Blocks, or Usable: 1 Blaster (Uncommon), 2 Med Packs, and 15 Dynamic Sand
Kit 2: Miner’s Materials
Class: Supports
Description: A Kit that’s full of Dynamic Blocks, possibly a miner’s backpack
Gadgets, Blocks, or Usable: 1 Pickaxe (Rare), 15 Dynamic Dirt, 15 Dynamic Sand, 15 Dynamic Stone, 1 Dynamic Gold
For my ability, just place a zone over the whole map, and set it to ’not active on game start’. Then set to activate on channel earthshakerablityactive. Add a checker and wire it to the zone. Set the checker to check when player enters the zone. Wait, I forgot, make sure to grant some useless item, a potato for example, to the player who is using the earthshaker ability. When a player enters to zone, the checker will check if the player has the useless item. If they do, they will continue playing normally. If the check fails, the zone will start to dames and slow down the player. Sorry I can’t add any pics, I’m on mobile so it’s hard
Perk: Observant
For 2 seconds, reveal where the enemies (players) are (use Waypoint devices). Does this every 50 seconds.
Kit/class: The Sentry: Spawns with a toggle ability.
At the bottom right of the screen is a button that toggles between moving and defending.
While in moving mode (the default when you spawn in) you have a Common Zapper (or a Rare Pickaxe), a 0.8 damage multiplier, 100 health, 0 shield and a move speed of 1 (default).
While in defending (or sentry) mode, you have a Legendary Zapper, Rare Pickaxe, a 1.15 damage multiplier, 100 health, 150 shield, and 0 move speed.