Ideas for rooms in my game

Hey everyone! Patrixk here,

I need some help with ideas for rooms in my game. I’m pretty stumped on what to add right now.

A small summary of my game.

You are Scientist-42, one of the last crew members of an Echo Research Ship going to Tennibris. While aboard the ship, a secret vortex agent uses some "unknown chemical, " making the plants go from leafy and green to deadly and toxic. The rest of your fellow scientists are waiting for you at the emergency escape pods, while during the “growth” (when the vortex agent made the plants evil and allat) you were hit on the head by a vine, and blacked out. You wake up later, realizing you were boarded into the room for safety by your fellow scientists, and realize you have to make it all the way to the other side of the ship to escape.

Thanks so much!
-Patrixk_134

Do you need ideas For the lore or the game?

I need ideas for different Rooms in my game.

1 Like

Okay! What about a room where you find a fellow scientist hiding and help them escape You have the option to help or not.

2 Likes

Oooo, that’d be a good one! Thanks!

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[:hibiscus:]

[SECTION E-146 || “𝓐𝔀𝓪𝓲𝓽𝓲𝓷𝓰 𝓗𝓲𝓫𝓲𝓼𝓬𝓾𝓼”]

Ok, when would everything hibiscus end??

You’ve heard about the randomness of the hibiscus flower throughout this very universe…
Since it’s stated that since the “unknown chemical” turned such vegetation hazardous, you grew cautious of the room…
Wait… it’s completely unsure if this room is safe or not, due to the toxin randomness of the hibiscuses. So, only some contain the toxin.

The room was once a blank waiting room, awaiting permission from the head scientist. During the beginning of the “growth”, a now-recalled tea bag with the bittersweet flavor of “Raspberry Hibiscus.” Everygim had to block off the section where the incident occured, thus, hibiscuses immediately grew, covering the whole entire room.

Inside, you could barely see anything other than hibiscus, hibiscus, and hibiscus. The chairs were gone, except one. The check-in table was almost completely covered from the plant. Even the, and I quote, “boring unpleasing” magazines were all torn apart, in which you could barely tell what the topics are even about anymore.
You find a few tea bags on the ground, collecting every flavor BUT “Raspberry Hibiscus” for yourself, hoping that it might help somehow.
You also discover a blocked-out door, which leads to an office, in which that leads to one of the many abandoned labs. (You may need /something/ to open the door, though.)

4 Likes

Some more ideas!

  • Secret door (card when you 00f 10 sentries a secret door will open Place: spawn point. item: legendary P.M.L. in a chest )
  • SecretCare Health Center (You can find a bunch of food each will give you 25 hp. place:
    Random door. )
    Hope your game has sentries!
2 Likes

You already have the lore i made?
@Patrixk_134.

I was asking for ideas for rooms in my game, not lore.

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Oh, there could be plant-filled rooms that you have to pour your serum in and uncover the mystery hidden away in the room.

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the burger maze
its a maze that if you get to the end you get a burger!

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What does the burger do? @Axo27635

its a buff of the creators choice, burn the maze is pretty hard and its dark

Hmm, I may use this idea but change it up a bit to match with my game more. But thanks for the original idea! :smiley:

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BUP.™

I have an idea
What about a room with a bunch of Refrences to other games (Mario sonic pacman etc.)