Yeah, so i already have a heal mechanism, and that doesn’t really work
What if you make it so that you can pass through something, something that the boss can’t pass through, and it could have a healing station in where ever the area is. Then, if you’re running low on health while fighting, you can go in and heal.
BUT HEALING HAS LIMITED USES.
the energy drink gives you more D E T E R M I N A T I O N. It gives you an extra life.
Trigger an health granter to heal you when you click it
it= whatever you have that heals you
How do you do that?
WAIT, so you are saying i should make it so that there is a certaint number of lives?
That’s a great idea! you should do this one!
maybe there’s a way to click the spawn point and slect a certain amount of lives?
No, i think you have to make a counter, and when the counter hits zero (number of lives) then end game…
maybe it gives you a golden ticket, and you can set up a checker to make it so that if you have it you get to reswan and you use an item remover to get rid of the ticket when you respawn
I don’t want to make it hardcore though, cause i will put like 3 lives
What do you mean by that?
Ok, so what i mean is that your way means that there will only be 1 respawn chance, while i don’t whant it to have only 1 chance (A little too hard) so i don’t think it will work, but thanks for helping! I am going to keep this open for a while so i can have more ideas
I would add a live system.
Basically, have a tracked item be the “lives”. When the tracked item is “0”, the game ends.
Yeah, i was thinking of using a knockout manager with a counter, but how will it work for multiplayer, because when other people die, then it still decrease the counter?
I geuss there will be a option where the player can choose if it is multiplayer of singleplayer then it will be fine. WAIT I CAN ADD DIFICULTYS!!
For the counter have it apply to player
Wait, would that work, because how will the thing know what player died?
Let me test something, I’ll come back to you.
You can click on the counter and click, “when updated apply to:” Player
Ok, so when you die, rather than losing an item, you gain one. When the item is gained, have a counter increase. Have the counter have a target number of lives. When the counter hits the target number, end the game.