Ideas for Abilities

So, in my game I have a glove that gives you an ability. It’s supposed to be one of the kits powerful gloves in-game. It’s ability will oneshot anyone who get’s hit by it. Only catch is its melee. My friend says it’s not powerful enough, so I’m asking you guys to come up with some ideas. I want them to be as unhinged and OP as possible. (I mean, don’t make it too powerful, but reasonably OP)
Any ideas are appreciated and helpful!

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You could maybe have the glove fire a projectile that leaves the target on 1hp, but the cooldown between shots is 5 seconds. :grin:

Oh, than maybe give them 998% fragility. Totally fair. :sweat_smile:

Yes. Chaos. I’m gonna prolly change the cooldown time but otherwise it’s great! BTW, the game has fragility as the health system.

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Healing
Immunity (can’t be attack for a amount of time)
Double damage

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You should add a dash ability to it that will instantly k1ll anyone in the way, you can also make it bl1nd people in a nearby radius (using a 0.8 transparency white barrier). Also…

This is not possible, immunity can only be given when a player spawns in the game.

Speed Glove: When the person with the glove K.O’s someone, they gain a temporary speed boost.

Stacked Buff Glove: Everytime they K.O someone, they gain: Full health Restoration, 2x speed boost for a temporary amount of time, Full shield, bonus points on that K.O.

Okay, hear me out:

The glove has a 60% (or more) chance of giving the user a speed boost for a certain amount of time. The speed boost chance roll is PER HIT.

The glove, upon KO, has a 50% chance of spawning an expl0sion at a random place on the map. If the expl0sion hits anyone, they are given 1,000% fragility.

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