Hey there im not sure if u guys are familiar with what a locked room mystery is well if you dont know a locked room mystery is when there is someone in a house or a room or somewhere that is secure with no way in but then that person gets killed and then “detecives” visit the location and try to figure out who had killed them why and how well i was wondering mabye we can ntergrate a game like this into gimkit with some ideas and research we can make it happen
for a lockedroom myster movie to find out more how it goes (not an advertisement)
just to get the idea of how we can make it like have a sentry or a player spawn in a area locked rooms ike that has a person suddnley kill them and the others are on team detective and we have to figure out which player did it why
So…upon game start, there’s supposed to be someone who spawns in the room with the sentry, there can be an invisible button saying “Knock out” because I think Gimkit will take the map down because games are supposed to be K-12 I think. player can be granted an item used to knock out the sentry, they cant respawn and there’s probably a trace of them…then when sentry has been knocked out, all players (even the one that did it) will be teleported to the scene, I think a zone and item remover thingy idk I can’t open gimkit could be used before that, and then the next series of events is pretty much custom.
I have no clue how to type this easier, so I hope this works!
Edit: For the player part we could use throw in a randomizer because putting them on different team throws off the game.
Also, I don’t mean to sound annoyed or unkind but it’s usually better if you stay away from marking your own posts as the solution. You can ask a moderator or a leader to close the topic instead or mark a solution on the post that helped the most, even if the topic itself was not solved.
@twofoursixeight or another leader, would you mind closing this if you get the chance?
Or @diamonds, would you mind moving the solution?