Idea on how to make two friends meet

I am currently in the final stages of developing a game that incorporates a wide variety of mechanics and environmental elements. My goal is to implement 50 “Easter eggs” or hidden interactions throughout the world. However, I am facing a significant memory constraint: I have a total budget of 1,000 memory units for all 50 secrets.

Current progress has accounted for 45 of these interactions, utilizing approximately 500 memory units. This leaves a remaining budget of 500 units for the final five Easter eggs—essentially 100 units per interaction.

The specific mechanic I’m struggling with involves triggering an event when two separate, non-touching objects are brought together (a “meeting” mechanic). My initial plan was to use a specific “ball” asset to facilitate this, but that single asset consumes 1,000 units on its own, which is far beyond my remaining capacity.

Does anyone have suggestions for a lightweight system or a creative workaround to detect when two specific objects interact, while staying under a 100-memory-unit limit per instance?

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Please, use periods. Didn’t you pay attention in 5th grade English? I can’t read a word of what you’re saying. You sound like a 5-year-old on a sugar rush :skull:

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holy textwall

animation

you’re disgracing the 5-year-olds in question

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Sorry I was in a rush I’ll retype it for you

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I retyped the main question for you

AI?

No, I did not in fact use AI. Again, I was an in an extreme rush originally and, just had to get the subject out of my head before I forgot.

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Well, you could make two twin objects and have it so that one disappears while the other appears, making it look like it moved.

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