I want to get money when a sentry on my team kills another sentry

What would it check for though and how would the item be granted?
If you connect the sentry to a relay and the relay to an item granter then when the opposite team knocks out the sentry the players the team the sentry is on will get the item (not trying to be mean)

lol idc i have no idea im just speculating

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Maybe if you have an item drop, but if another player on a different team picks it up, it immediately gets removed?

I have an half-baked idea that only works with 2 teams: make a lifecycle that deactivates a trigger when listening for a player knocking out. Make another trigger (delay .0015) trigger the first trigger when receiving from a lifecycle tracking player knocked out. You would need recursion to keep activating the trigger and other stuff. This sounds a bit too much like detecting when a channel doesn’t broadcast…

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