Please help however possible
And flag capture zone
Did you use the search bar? I think there are some filters too. Like new devices, advanced. Make sure you exit out of those too.
yea I tried search and everything
If you are in platformer mode, I don’t think either of those are in the device list.
I believe they are only available in top-down mode (i did find them in there.)
If you are in top-down mode, I’d recommend just refreshing, for starters.
OHHHHHHHHHHHH that makes sense
I was trying 2 make a platformer version of capture the flag but i guess its not possible
You might be able to with zones and properties and other stuff
(i have no clue how to, but i bet its possible)
Just an idea.
Hi, welcome to the forums
You’re the second NACHO I’ve seen here
Mark a solution by clicking the ‘solution’ checkbox next to a post! It’s somewhere around the heart button.
Make sure to stay on topic and not be an idiot! Happy (if you can be happy…) Gimkitin’!
To make an flag zone you can just use barriars. make sure the barriar’s scope is team. Make sure the barriars are NOT ACTIVE ON GAME START
There should be two barriars one on each side (if i recall correctly). So the barriar that goes on let’s say vortex make it so that where you spawn if your team vortex that says when player enter zone enable barriar. This will make it so that vortex can’t go into the flag zone but echo (the other team) can. do the same on echo’s side. Then add a lifecycle and a wire repeater . The lifecycle should say when event occures… repeat the wire pulse (wire from the lifecycle to the wire repeater). The wire repeater’s number of seconds when you click on it should be 2 seconds. Then add a wire from the wire repeater to the zone that says " when wire pulse (something i forgot ) … deactivate zone. then do the same to the other side.( this makes it so that when lets say a player on the other team enters the zone the barriar wont activate) Hope this helped!
That doesn’t cover if the one carrying the flag… and the game can’t determine which player on that team was knocked out. It will just assume that every player on that team has the flag, and everyone on that team loses it when one dies.
(A whole essay, but half solved )
Im just saying thats how you do the flag zone barriar thing. I never said i would cover anything else
Alr, bet! Time to fill in the gaps…
Thinking…
Make sure that the player that was knocked out spawns in an area you can leave, but never enter. Slap a zone in there that deactivates the zone for the pseudo flag. (Make sure that the barriers are player-scoped, otherwise the whole team can go in there to score points.) It also reactivates the zone that allows you to pick up the flag.
Forgot! You can also input the same mechanics into the team flag areas, so the other team can re-capture the flag.