Im making a shooter game, and it’s open world, so i want it so when you get knocked out, your items drop so you can leave the items there or take them, so others can grab the items you leave behind, kinda like deadzone classic on roblox
Here’s a guide that may help: Making a player drop all items on knockout (🟩) [Look at post 23 for remedy]
Also welcome to the GKC forums @CherwiesDaToastr!
@CherwiesDaToastr,
That’s simple, you just have to:
- Go to the settings
- Go to the Map options
- Go to “Items”
- Select these parameters
You are done, but I am still in the process of making the ‘dropping’ part
This is the most efficient option(if it works, i haven’t tested it) if it doesn’t work, you can connect amount of each item to properties, then make item granters to each of them, they grant to player knocks out transmitter when receiving player knocked out, then use the knocked out’s properties to grant
Can you inform me on when you figure out the dropping part? I have it set to all of these already
Try using the post that @Lucky_0p recommended:
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