i need to set up a popup to each of these buttons and set it up to one teleporter
Button pressed - broadcast on channel - popup open on same channel - teleporter activate on same channel
Repeat for each character.
each of popups brodcast a different message but i want to somehow still make it go to the same teleporter
Then have the button channel also activate a trigger and use block code to broadcast to the teleporter or something.
im not good with block code
I don’t think you need block for this though, you can make each button transmitting a channel to a popup:
Button (pressed) → Popup (open popup)
Button (pressed) → Teleporter (teleport player here)
yeh what notyoyo said, the reason he is correct is, you can have a pop-up include a button that then transmits to a teleporter and block code couldn’t do that with a pop-up
You need multiple inputs that can trigger the same teleporter.
what makes you say that?
Use a trigger, and set the block code to transmit a bunch of channels…
You can make all the popups to transmit on X channel when it was closed/all the buttons to transmit on X Channel when pressed, and make the teleporter teleport triggered player when received on X channel.
Also, I don’t quite understand what are you asking. (this is to metal-sonic)
you realize you could have have the trigger transmit on all the channels no block code needed were thinking too hard about this
can you show me how to get the block code set up (im not good with block code)
that might work let me test it
Metal sonic no block code needed, unless that is what your saying
Yeah, I probably am…
I’ve actually created a similar type of game and my god selection system looks like this:
The button opens a popup which gives detail about the gods and a selection option. This is how I would recommend the system to work.
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