So, I’m currently working on a game. It’s sorta like an incremental game, but not.
Point being, in this game there are multipliers, to help you get better items and whatnot.
So I have a button that “Rolls” your increment, that button is connected to a checker,
this is where I need help
Is there any way for a checker to check a certain range of items [1 - 50, 51 - 100, ect…], or would I need something else?
use a trigger and code it in
put in the code
if less than or equal to fifty do this
if greater than 50 and less than or equal to 100 do this
Well, you could make 1-50, but idk about the others…
A checker checks minimum (1) to maximum (in this case, 50) and you cannot raise the minimum, I believe.
Yeah, me neither. Would a trigger still work even if I have 10 levels of incrementions, each with 50 levels in them
@AAREN ? I’ll try, but it might be too big… I could use multiple triggers tho…
I think they should work.
Hmm, Ima leave this open for a little, see if I can get any other opinions.
I think the trigger one is the easiest and uses the least amount of memory. It is also much neater.
Well, it needs to be able to check how much multiplier he/she has.
I’m using something like water or bait to be the multiplier
this other help topic might help you
I am trying to make a battle royale game where you can choose a class with specific weapons and bonuses and one of them is so that whenever you get a knockout you get a random multiplier from 1.25x to 2.5x whenever you get a knockout. I already did the block code but I need it to only work when someone chooses that class by pressing a button.
No, it goes to 1x mp (multiplier) to 1.5x mp then 2, 3, 4, 5, 6, 7, 8,9 and so on. The multipliers stack too
yea you can change the settings I think
You can have it so that when the person uses bait, it incriments a counter and that mulitplies the chances.