I need lore/ideas!

Hello! I am making a game and there is a voice (I’m just using text) that gets mad at you when you say you don’t like the game. It’s preetty much just a platformer, and then you fight a boss after it gets harder. But you should come up with the lore yourself.

Will you help with lore or just answer these few questions?

Can you defeat the voice? What is the voice? What gim should I use for the boss fight? Or is there a higher power?

Any help lore or non-lore wise will be welcomed and thanked. :yellow_heart: :yellow_heart: :yellow_heart:

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Could you please provide more information about the game?

(deleted because I accidently posted same thing)

I edited it!!!

‘20 character rule’

Okay… So, LORE…

The voice is a mysterious higher being in which legend states that would awaken when a strong source of negativity is heard. The voice’s task and only purpose is to stop and eliminate any sources of negativity, as it is the guardian of positivity. Before the player went in the game, everything was peaceful, with everyone living happily. Then the player comes in and says that they don’t like the game. The negativity spreads to everyone, which then awakens the voice. The voice says to the player, “YOU DARE UTTER WORDS OF NEGATIVITY…” and the battle begins.


Yes, you can defeat the voice; The voice is the guardian of positivity; Solaria could be the gim; While it IS a higher power, it takes the form of a gim to seem nonthreatening…

Oooooooooooooh, LOVE IT!!! That is so good. :smile:

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Also love your name! :skull:

I have been summoned.
LORE:
You are an average Gim, nothing special, just one of the students released from priso- “school” for the summer, and are looking to play some games at the local arcade with some friends. Everything is pretty normal at first, you play a couple classics like Gimio Bros and Mule Kong, but then you find this dusty old cabinet near the back, with the designs on the machine scratched out. Curious, you boot it up, but it’s just some lame rip off of Knock back with weird level designs stolen from other games, the fragility doesn’t even work right. You call your friends over and start joking about how bad it is, only to see some text appear on the screen:

“You think you could do any better mortal?”

Spooked, you back away, but your friend Stache decides to say yes, and before you can react, a rift opens in the center of the screen, sucking you all in. You wake to find yourselves scattered across the arena, with the AI being hostile towards you. You watch in horror as one of the bots knocks Stache off into the abyss, where he fizzes out into purple and black pixels, screaming in agony all the while. Terrified, you race to regroup with your friends, seeing text write in the sky above you:

“Not so funny now is it? Let’s see how you like it now that your life is at risk. There will be an exit rift at the top of the arena, it will only open when one player remains, your choice as to who gets there.”

And with that you see your friend’s resolve harden, and a primal survival urge overwhelming them to beat you to the top. As you all claw past each other and the AI through wintry wastelands, desolate deserts, and overgrown space stations, the Voice laughs maniacally with each elimination, taking sadistic pleasure in the shattered bonds of friendship being used against you. When you finally reach the summit, you are confronted with Kynami, the quiet kid who always lurked around your group trying to fit in. And yet as you steel yourself to take care of him, he offers an alliance, preferring to fight the Voice over you. You of course accept, only for more text to appear:

“Those aren’t the rules mortal. Time for your little buddy to meet the same fate as the rest of your friends in the void.”

With that you watch as a dark glitching hand chucks Kynami into the void. Paralyzed with shock, you take a moment to realize the rift still hasn’t opened.

“Did you really think there would be escape for you? I was like that lurker once, begging for the scraps off the socialite’s tables. And yet all that ever got me was trapped here, suffocated in a cabinet as a “prank” by you lot. If he had just eliminated you, he could have left, but seeing as its too late for that, I may as well have some fun with you.”

The hand returns, pulling a similarly corrupted body from the void beneath you, glitching red, with its face a bloodied mix of your friend’s bodies, and at the center lies a massive, unblinking eye.

“Game over.”

You feel yourself start to float unable to control your movement, and you watch helpless as you enter the maw of this abomination.
CRUNCH
No more player.

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Uh, WOW! That was a lot! That was such a good intro, but it’s so much, I don’t know where to put the game!!! :joy: But really, folks.
I loved it!

That was a grusome ending.

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A Garden. A very, very perfect one. Too perfect. Everything is perfect. You can do anything. Well…apart from leave. That’s when the voice of Deceit awakens…to try to convince you not leave. As they speak, the Garden starts to look…wrong…Trees glitch upside down, birds stop midflight…but they keep talking. But you only need to click a button to leave.

The Garden is the player’s regrets, masked.

Wow. I like that. I really liked that. That is :+1:

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