Hello, I want to be able to have a weapon in the player’s inventory to switch to the weapon of my choice after the player knocks another player out.
Maybe use a item granter and a lifecycle
You would need a lifecycle set to when player knocked out connected to two item granters one to give them and item and one to take the other away(set the give value to a negative).
Player knocked out) —> Item Granter (
remove item) and to Item Granter (
Also the lifecycle is wired to both the item granters, not just one
How would you switch them though?
That only grants the player an item and removes it.
But I wan’t it to happen every time. Also replacing the previous weapon in that slot.
The lifecycle would trigger every time.
Use a trigger with a max trigger of one
The lifecycle triggers the trigger which removes the weapon
so then each time you get knocked out, it would activate a successive line of triggers?
I think it first removes the current one, then adds a new one
How would that work though?
Wouldn’t you store the weapons in a property to switch it @The_7th_Dragon?
(Whoops replied to the wrong post)
No, the trigger turns off because it has a max trigger of one
But only after it was triggered once
Yeah, and @John wants different ones every time, so activating a different trigger each time, if they have a trigger limit of one?
Yeah, pretty much
I want it so the player gets a new weapon every time they knock someone out, also I want the previous weapon to be gone.
yeah you connect the triggers to whatever item granters
wait what @The_7th_Dragon posted should work
(Lifecycle) Player Knocked Out —> (Item Granter) Remove Item
(Lifecycle) Player Knocked Out —> (Item Granter) Granr Item
It won’t switch inventories with the player who got knocked out though
I have a feeling we all were just speculating without even going into the game…