Hello, I want to be able to have a weapon in the player’s inventory to switch to the weapon of my choice after the player knocks another player out.
Maybe use a item granter and a lifecycle
You would need a lifecycle set to when player knocked out connected to two item granters one to give them and item and one to take the other away(set the give value to a negative).
Lifecycle ( Player knocked out
) —> Item Granter (remove item
) and to Item Granter (grant item
)
i think
Also the lifecycle is wired to both the item granters, not just one
How would you switch them though?
That only grants the player an item and removes it.
But I wan’t it to happen every time. Also replacing the previous weapon in that slot.
The lifecycle would trigger every time.
Use a trigger with a max trigger of one
The lifecycle triggers the trigger which removes the weapon
so then each time you get knocked out, it would activate a successive line of triggers?
I think it first removes the current one, then adds a new one
How would that work though?
Wouldn’t you store the weapons in a property to switch it @The_7th_Dragon?
(Whoops replied to the wrong post)
No, the trigger turns off because it has a max trigger of one
But only after it was triggered once
Yeah, and @John wants different ones every time, so activating a different trigger each time, if they have a trigger limit of one?
Yeah, pretty much
I want it so the player gets a new weapon every time they knock someone out, also I want the previous weapon to be gone.
yeah you connect the triggers to whatever item granters
wait what @The_7th_Dragon posted should work
(Lifecycle) Player Knocked Out —> (Item Granter) Remove Item
(Lifecycle) Player Knocked Out —> (Item Granter) Granr Item
It won’t switch inventories with the player who got knocked out though
I have a feeling we all were just speculating without even going into the game…