I need help with my murdr mystery game

I’m making a game similar to among us or murdr mystery, but I cant figure out how to make an effective kiIling system like in among us; kiIl cool down, set to spectator after being kiIled, and a button to press to kiIl someone instead of just tagging them. if anyone could help with this I would be so great full, most of the tutorials i found just don’t work, so, thanks <3

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for cooldowns, you can use counters

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ik this is a bit delayed but welcome to the forums!

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Kill cooldown? Me can do better explanation :smiling_face_with_horns: .

With the game overlay button, wire it (when button pressed → hide) and then have a new game overlay show up while that gets hidden, showing a text being like “Kill Cooldown”. You’ll have to use a counter timer, which you can probably search for, and then when it reaches the target of 0, you’ll get to (when target value reached → hide) and then have the old overlay show again.

@That1Guy for killing, you have to use gadgets OR a tag zone. Nothing else I can think of.

If you’re using a tag zone, wire a tag zone to a team switcher. (When player tagged → switch to team). If it’s a gadget, then just have it when player knocked out --> switch to team.

Button just by game overlay.

If you need anything else, just ask!

@Zappy_Zaptos I literally already included that…

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use a life cycle set to “when player knocked out” wired up to a team switcher set to “spectator”
Now people will go to spectator once they are brutally murdered @Kormorant

i honestly didn’t read your post @Kormorant

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ya’ll are over complicating this, especially you, @Kormorant

just use a trigger with a delay for a cooldown :sob:

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This is good but you can also make the text overlay only replace the button when the person is tagged, so if you miss the kiII you won’t enter cd

You can do this if you want but then it will not show the cooldown

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Correct, that’s what my system does.