I need help with my fishing map please

i don’t know what to do

What do you want help with?
lIke do you want it to be like fishtopia or what???

don’t know how to sell or fish

Here is a guide:

1 Like

Because if you want something like fish topia then: Loot Tables! (Fishing System like Fishtopia) | TUTORIAL | Difficulty : 🟧(Old Forum Repost) ,https://forum.creative.gimkit.com/t/how-to-make-the-fishtopia-fishing-pool-pond/20385,https://forum.creative.gimkit.com/t/how-to-make-a-fishtopia-fishing-system/29665,
or How to make a fishing minigame! Difficulty : 🟧

1 Like

we have tags for a reason look here fishtopia

2 Likes

https://padlet.com/bestgimkithelper/gimkit-helper-yje0lmnltlu92cm4

i can’t talk about the game

need help
anyone please

you can talk about it you just can’t advertise it

(This is assuming that you are using a button as your sell table)
When button pressed → Attempt to purchase [Buy 1 cash with 1 gray fish]
*This checks to see if you have at least 1 gray fish
Item purchased [Buy 1 cash with 1 gray fish] → Repeat on wire pulse (Wire Repeater).
Wire pulse repeated → Attempt to purchase [Buy 1 cash with 1 gray fish]
*This checks to see if you have more gray fish
Purchase failed [Buy 1 cash with 1 gray fish] → Attempt to purchase [Buy 2 cash with 1 green fish]
*You don’t have any more gray fish, so you check to see if you have any green fish.

Continue this until you have gone through all the fish you want to be able to sell.

I actually haven’t tested to see if this works, so this is all theory. GKC might have a limit that we don’t know about.

1 Like

Fishing mechanics:
Just connect a button to an item granter that grants nothing. Connect it using “Run Wire Pulse Block”. Use the blocks (“On Wire Pulse”) to make a randomizer.
To make a randomizer, simply create a number variable (I’ll call it Num) and set it to a random integer between 1 and 100 (using random integer block). Then, use an If/Elif/Else block to check for the integer. Say we want 50% gray fish, 30% green fish, 20% red fish.
We’ll do:
If Num < 51:
broadcast on channel “grant gray fish”
Else if Num < 81:
broadcast on channel “grant green fish”
Else if Num < 101:
broadcast on channel “grant red fish”

After that, we’ll have three item granters, each granting gray fish, green fish, or red fish. The gray fish granter grants gray fish when it recieves the “grant gray fish” channel, and so on.

1 Like