I need help figuring out either how to get this to work or if you just can’t do it. but im making a buyable weapon that one player can buy and reset a few people’s upgrades. All of the resetting upgrades work but i want to make it so you can only reset one player’s upgrades once and can’t just reset the same player over and over. i have tried many things (Ex: changing between using variables and using properties trying to make my own variable with a counter.) but i can’t ever get it to work how i want it to.
this is the current block i have for the ko manager but i have tried many others but i couldn’t get them to work.
Currently this block will reset a player’s upgrades, but it won’t stop you from resetting the same player’s upgrades over and over again like i want.
wait this block code TRACKS HITS??? also welcome to the community @username000
Hmm… I don’t know why it does not work for you, it seem like it should.
cause if it does you just solved a clay-institute problem
The block of code does not track hits, It sees if the player has not been knocked out before, then it resets the player that got knocked out.
aw man. cool code though @username000 . its your first post and you already know more about block code then me!
it was a pain tinkering with this but i also do remember a bit of block coding from i think it was middle school
That is not a clay-institute problem
hit tracking is definitely clay-institute
No, it isn’t. This is very easily doable in block code. clay-institute means it is still un-solvable to today
tracking individual hits is doable? how?
Do you have a true false property, knocked out before?
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yes i have it set to false by default too.
Wait. Individual hits?
So like, a certain player to another certain player?
Have a property as “Upgraded before?” and set it as true or false. If it is true, you can’t, if it isn’t, do your block code?