I need help making a fishing game

Yes exactly!

I’m glad I could help!
don’t forgot to mark a solution when you have found your answer!

I just need to make a loot table now…

try this ;D

1 Like

If you want to do something where you get a better fish sometimes, you can put a counter that increments when you pass the check/fish, and when you reach a certain number, it sends a signal to give a better type of fish and resets the counter

1 Like

this makes no senses

try this one
I just realized the other one didn’t have pictures ;/

3 Likes

I see all these topics well terrian: Water Device: button times the number of fishes you want | Item granter times the number if fishes you want. Wire At least one button to one granter. DO NOT WIRE A BUTTON/GRANTER TO A GRANTER/BUTTON AGAIN. When button pressed —> Grant Item.

Aren’t you gonna solution anybody?

1 Like

If you want your system to be exactly like the Fishtopia one, you can do it using a little bit of block code in a trigger!


Still add the checker that checks if they have bait, of course, but wire the checker to the trigger (check passes > trigger).

Now, you can have some item granters around. Let’s say I have a grey fish in an item granter.


I just make it receive on “CommonFish”. If the random number that was generated above in the code is less than/equal to 20, it’ll broadcast on “CommonFish”, therefore giving me a gray fish.

This won’t work; you need to store the random value in a variable and then compare the variable, otherwise it will have a high chance of broadcasting on no channel