Yes exactly!
I’m glad I could help!
don’t forgot to mark a solution when you have found your answer!
Yes exactly!
I’m glad I could help!
don’t forgot to mark a solution when you have found your answer!
I just need to make a loot table now…
try this ;D
If you want to do something where you get a better fish sometimes, you can put a counter that increments when you pass the check/fish, and when you reach a certain number, it sends a signal to give a better type of fish and resets the counter
this makes no senses
try this one
I just realized the other one didn’t have pictures ;/
I see all these topics well terrian: Water Device: button times the number of fishes you want | Item granter times the number if fishes you want. Wire At least one button to one granter. DO NOT WIRE A BUTTON/GRANTER TO A GRANTER/BUTTON AGAIN. When button pressed —> Grant Item.
Aren’t you gonna solution anybody?
If you want your system to be exactly like the Fishtopia one, you can do it using a little bit of block code in a trigger!
Now, you can have some item granters around. Let’s say I have a grey fish in an item granter.
This won’t work; you need to store the random value in a variable and then compare the variable, otherwise it will have a high chance of broadcasting on no channel