I need help editing my counter or repeater or whatever so it doesnt go down by a lot when there are multiple players in the game

So like i add my counter and repeater so that when i press a button, there is a minute before you can press another button, but when there are multiple people in the game, the counter goes down by a lot and doesnt work the way i want. Do you know what i mean? If so… PLS HELP!

Yeah right system woulve posted


Anyways abt your question…
Is the counter set to player scope?

1 Like

No it’s not. Should it be? If it was, then wouldn’t it only start for that one player? For context, my game is a hide and seek game. It’s supposed to work so that when the first hider goes into the map, the timer starts and then when that 1 minute timer ends then the seekers can go into the map

2 Likes

Then use a relay with the counter on player scope

Who flagged that post it was perfectly good

Ok now that is off topic



That’s the counter

That’s the repeater

And that’s the button that send hiders in the map and starts the timer. Where do I add the relay and what do i put on it

Ok. Maybe it was… but should i post the pictures again because they were flagged. I was confused on where to put the relay and how to code it’s channels

2 Likes

No just wait the 10 mins then edit it

Or edit it now

So is everything set to player scope (the button and the counter)

1 Like

Yah

1 Like

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.